Structs
Flix supports mutable scoped structs. A struct is a sequence of user-defined
fields. Fields are immutable by default, but can made mutable by marking them
with the mut
modifier. Like all mutable memory in Flix, every struct must
belong to some region.
Structs are the mutable alternative to extensible records which are immutable.
The fields of a struct are unboxed, i.e. primitive types do not cause indirection. Thus structs are a memory efficient data structure that can be used to implement higher-level mutable data structures, e.g. mutable lists, mutable stacks, mutable queues, and so forth.
Flix supports three operations for working with structs:
- Creating a struct instance in a region with
new Struct @ rc { ... }
. - Accessing a field of a struct with
struct->field
. - Updating a mutable field of a struct with
struct->field = ...
.
Each operation has an effect in the region of the struct.
Declaring a Struct
We can declare a struct as follows:
struct Person[r] {
name: String,
mut age: Int32,
mut height: Int32
}
Here we declare a struct with three fields: name
, age
, and height
. The
name
field is immutable, i.e. cannot be changed once the struct instance has
been created. The age
and heights
are mutable and hence can be changed after
creation. The Person
struct has one type parameter: r
which specifies the
region that the struct belongs to.
Every struct must have a region type parameter and it must be the last in the type parameter list.
Creating a Struct
We can create an instance of the Person
struct as follows:
mod Person {
pub def mkLuckyLuke(rc: Region[r]): Person[r] \ r =
new Person @ rc { name = "Lucky Luke", age = 30, height = 185 }
}
The mkPerson
function takes one argument: the region capability rc
to
associate to the struct with.
The syntax:
new Person @ rc { name = "Lucky Luke", age = 30, height = 185 }
specifies that we create a new instance of the Person
struct in the region
rc
. We then specify the values of each field of the struct. All struct fields
must be initialized immediately and explicitly.
In addition, the fields must be initialized in their declaration order.
For example, if we write:
new Person @ rc { age = 30, name = "Lucky Luke", height = 185 }
The Flix compiler emits the error:
❌ -- Resolution Error --------------------------------------------------
>> Struct fields must be initialized in their declaration order.
Expected: name, age, height
Actual : age, name, height
11 | new Person @ rc { age = 30, name = "Lucky Luke", height = 185 }
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
incorrect order
Reading and Writing Fields
We can read and write fields of a struct using the field access operator ->
. For example:
mod Person {
pub def birthday(p: Person[r]): Unit \ r =
p->age = p->age + 1;
if(p->age < 18) {
p->height = p->height + 10
} else {
()
}
}
The birthday
function takes a Person
struct p
and mutates its age
and
height
fields.
For example, in the line:
p->age = p->age + 1;
we access the current age as p->age
, increment it, and store the result back
in the age
field.
We must distinguish between the struct field access operator ->
and the
function arrow ->
. The former has no space around
it, whereas the latter should have space on both sides. In summary:
s->f
: is a struct field access of fieldf
on structs
.x -> x
: is a function from formal parameterx
to the variable expressionx
.
Field Visibility
In Flix, the fields of a struct are only visible from within its companion module. We can think of this as a form of compiler-enforced encapsulation.
For example, if we write:
struct Point[r] {
x: Int32,
y: Int32
}
def area(p: Point[r]): Int32 \ r =
p->x * p->y
The Flix compiler emits two errors:
❌ -- Resolution Error --------------------------------------------------
>> Undefined struct field 'x'.
7 | p->x * p->y
^
undefined field
❌ -- Resolution Error --------------------------------------------------
>> Undefined struct field 'y'.
7 | p->x * p->y
^
undefined field
Instead, we should define the area
function inside the companion module:
struct Point[r] {
x: Int32,
y: Int32
}
mod Point { // Companion module for Point
pub def area(p: Point[r]): Int32 \ r =
p->x * p->y
}
If we want to provide access to the ields of a struct from outside its companion module, we can introduce explicit getters and setters. For example:
mod Point {
pub def getX(p: Point[r]): Int32 \ r = p->x
pub def getY(p: Point[r]): Int32 \ r = p->y
}
Thus access to the fields of struct is tightly controlled.
Immutable and Mutable Fields
In Flix, every field of a struct is either immutable or mutable. A mutable field
must be marked with the mut
modifier. Otherwise the field is immutable by
default, i.e. the value of the field cannot be changed once the struct instance has
been created.
For example, we can define a struct to represent a user:
struct User[r] {
id: Int32,
mut name: String,
mut email: String
}
Here the identifier id
is immutable and cannot be changed whereas the name
and email
fields can be changed over the lifetime of the struct instance.
If we try to modify an immutable field:
mod User {
pub def changeId(u: User[r]): Unit \ r =
u->id = 0
}
The Flix compiler emits an error:
❌ -- Resolution Error --------------------------------------------------
>> Modification of immutable field 'id' on User'.
9 | u->id = 0
^^
immutable field
Mark the field as 'mut' in the declaration of the struct.
We remark that field immutability is not transitive.
For example, we can define a struct:
struct Book[r] {
title: String,
authors: MutList[String, r]
}
where the authors
field is immutable.
However, since a MutList
can be changed, we can write:
mod Book {
pub def addAuthor(a: String, b: Book[r]): Unit \ r =
MutList.push(a, b->authors)
}
Here we are not changing the field of the struct. We are changing the underlying mutable list.
Recursive and Polymorphic Structs
We can define a struct for a binary search tree that is recursive and polymorphic:
struct Tree[k, v, r] {
key: k,
mut value: v,
mut left: Option[Tree[k, v, r]],
mut right: Option[Tree[k, v, r]]
}
If we assume that Tree[k, v, r]
is sorted, we can define a search
function:
mod Tree {
// A function to search the tree `t` for the given key `k`.
pub def search(k: k, t: Tree[k, v, r]): Option[v] \ r with Order[k] =
match (Order.compare(k, t->key)) {
case Comparison.EqualTo => Some(t->value)
case Comparison.LessThan =>
// Search in the left subtree.
match t->left {
case None => None
case Some(leftTree) => search(k, leftTree)
}
case Comparison.GreaterThan =>
// Search in the right subtree.
match t->right {
case None => None
case Some(rightTree) => search(k, rightTree)
}
}
}