Structs

Flix supports mutable scoped structs. A struct is a sequence of user-defined fields. Fields are immutable by default, but can made mutable by marking them with the mut modifier. Like all mutable memory in Flix, every struct must belong to some region.

Structs are the mutable alternative to extensible records which are immutable.

The fields of a struct are unboxed, i.e. primitive types do not cause indirection. Thus structs are a memory efficient data structure that can be used to implement higher-level mutable data structures, e.g. mutable lists, mutable stacks, mutable queues, and so forth.

Flix supports three operations for working with structs:

  • Creating a struct instance in a region with new Struct @ rc { ... }.
  • Accessing a field of a struct with struct->field.
  • Updating a mutable field of a struct with struct->field = ....

Each operation has an effect in the region of the struct.

Declaring a Struct

We can declare a struct as follows:

struct Person[r] {
    name: String,
    mut age: Int32,
    mut height: Int32
}

Here we declare a struct with three fields: name, age, and height. The name field is immutable, i.e. cannot be changed once the struct instance has been created. The age and heights are mutable and hence can be changed after creation. The Person struct has one type parameter: r which specifies the region that the struct belongs to.

Every struct must have a region type parameter and it must be the last in the type parameter list.

Creating a Struct

We can create an instance of the Person struct as follows:

mod Person {
    pub def mkLuckyLuke(rc: Region[r]): Person[r] \ r =
        new Person @ rc { name = "Lucky Luke", age = 30, height = 185 }
}

The mkPerson function takes one argument: the region capability rc to associate to the struct with.

The syntax:

new Person @ rc { name = "Lucky Luke", age = 30, height = 185 }

specifies that we create a new instance of the Person struct in the region rc. We then specify the values of each field of the struct. All struct fields must be initialized immediately and explicitly.

In addition, the fields must be initialized in their declaration order.

For example, if we write:

new Person @ rc { age = 30, name = "Lucky Luke", height = 185 }

The Flix compiler emits the error:

❌ -- Resolution Error -------------------------------------------------- 

>> Struct fields must be initialized in their declaration order.

Expected: name, age, height
Actual  : age, name, height

11 |         new Person @ rc { age = 30, name = "Lucky Luke", height = 185 }
             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
             incorrect order

Reading and Writing Fields

We can read and write fields of a struct using the field access operator ->. For example:

mod Person {
    pub def birthday(p: Person[r]): Unit \ r =
        p->age = p->age + 1;
        if(p->age < 18) {
            p->height = p->height + 10
        } else {
            ()
        }
}

The birthday function takes a Person struct p and mutates its age and height fields.

For example, in the line:

p->age = p->age + 1;

we access the current age as p->age, increment it, and store the result back in the age field.

We must distinguish between the struct field access operator -> and the function arrow   ->  . The former has no space around it, whereas the latter should have space on both sides. In summary:

  • s->f: is a struct field access of field f on struct s.
  • x -> x: is a function from formal parameter x to the variable expression x.

Field Visibility

In Flix, the fields of a struct are only visible from within its companion module. We can think of this as a form of compiler-enforced encapsulation.

For example, if we write:

struct Point[r] {
    x: Int32,
    y: Int32
}

def area(p: Point[r]): Int32 \ r = 
    p->x * p->y

The Flix compiler emits two errors:

❌ -- Resolution Error -------------------------------------------------- 

>> Undefined struct field 'x'.

7 |     p->x * p->y
           ^
           undefined field

❌ -- Resolution Error -------------------------------------------------- 

>> Undefined struct field 'y'.

7 |     p->x * p->y
                  ^
                  undefined field

Instead, we should define the area function inside the companion module:

struct Point[r] {
    x: Int32,
    y: Int32
}

mod Point { // Companion module for Point
    pub def area(p: Point[r]): Int32 \ r = 
        p->x * p->y
}

If we want to provide access to the ields of a struct from outside its companion module, we can introduce explicit getters and setters. For example:

mod Point {
    pub def getX(p: Point[r]): Int32 \ r = p->x
    pub def getY(p: Point[r]): Int32 \ r = p->y
}

Thus access to the fields of struct is tightly controlled.

Immutable and Mutable Fields

In Flix, every field of a struct is either immutable or mutable. A mutable field must be marked with the mut modifier. Otherwise the field is immutable by default, i.e. the value of the field cannot be changed once the struct instance has been created.

For example, we can define a struct to represent a user:

struct User[r] {
    id: Int32,
    mut name: String,
    mut email: String
}

Here the identifier id is immutable and cannot be changed whereas the name and email fields can be changed over the lifetime of the struct instance.

If we try to modify an immutable field:

mod User {
    pub def changeId(u: User[r]): Unit \ r =
        u->id = 0
}

The Flix compiler emits an error:

❌ -- Resolution Error -------------------------------------------------- 

>> Modification of immutable field 'id' on User'.

9 |         u->id = 0
               ^^
               immutable field

Mark the field as 'mut' in the declaration of the struct.

We remark that field immutability is not transitive.

For example, we can define a struct:

struct Book[r] {
    title: String,
    authors: MutList[String, r]
}

where the authors field is immutable.

However, since a MutList can be changed, we can write:

mod Book {
    pub def addAuthor(a: String, b: Book[r]): Unit \ r =
        MutList.push(a, b->authors)
}

Here we are not changing the field of the struct. We are changing the underlying mutable list.

Recursive and Polymorphic Structs

We can define a struct for a binary search tree that is recursive and polymorphic:

struct Tree[k, v, r] {
    key: k,
    mut value: v,
    mut left: Option[Tree[k, v, r]],
    mut right: Option[Tree[k, v, r]]
}

If we assume that Tree[k, v, r] is sorted, we can define a search function:

mod Tree {
    // A function to search the tree `t` for the given key `k`.
    pub def search(k: k, t: Tree[k, v, r]): Option[v] \ r with Order[k] =
        match (Order.compare(k, t->key)) {
            case Comparison.EqualTo  => Some(t->value)
            case Comparison.LessThan =>
                // Search in the left subtree.
                match t->left {
                    case None            => None
                    case Some(leftTree)  => search(k, leftTree)
                }
            case Comparison.GreaterThan =>
                // Search in the right subtree.
                match t->right {
                    case None            => None
                    case Some(rightTree) => search(k, rightTree)
                }
        }
}